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SNEK

Created a side-scrolling 2D platformer with the theme "Controlling more than one" in 48 hours for EGaDS High Score Jam in a team of 5 people.

Won 2nd place overall, 1st place in art, 2nd place in gameplay, and 2nd place in audio.

Date

July 2024


Role

Level Designer, Team Lead, Game Designer


Contribution

Artistic directing and designing, Level prototype design, Level building, Gameplay design

Skills

Unity


Design Process

Use the theme: Controlling More Than One

Pitched the idea to create a 2D platformer where the player can change the music of the game, which in turn changes the skill they can use: the player controls music and the main character

Use the theme: High Score

Decided to add a score mechanic based on the items collected and time spent to clear the game

Decide the Skills

Brainstormed the skills that could be implemented with the music change within scope: Crouch and jump

Decide the music style

Brainstormed the music style that could fit the respective skills: slower, flowy music and faster, bouncy music

Level Prototypes

Sneklv1
sneklv2
sneklv3
sneklv4
sneklv5

Reflection

What went well:

We were able to create a functioning game within the short jam timeframe. 

Obstacles:

We realized that some elements were harder to implement than we expected, like the music change, so we had to drop some design mechanics.

Not everyone was on the same page about the game mechanics and the scope.

Screenshot 2024-07-30 174004
Screenshot 2024-10-10 130032
Screenshot 2024-10-10 130134-1
Screenshot 2024-10-10 130046-1
Screenshot 2024-10-10 130229