Platformer
Designed a game map for a 2D platformer game using a game kit.
Date
September 2025
Role
Level Designer
Contribution
Designed 4 levels of varying difficulties using the platformer kit in Construct 3
Skills
Construct 3
Revision
Level 4
Reflection
What went well:
- I was able to create a fun and engaging level with various mechanics given to me from a kit.
- I was able to apply what I learned in class about teaching one mechanic at a time and flow theory, balancing player skill with challenge.
Challenges:
- Deciding the right amount of difficulty for players of varying skill level and gaming experience.
What I Learned:
- Players find fun and excitement when something unexpected happens in the game, like when the rhino from level 4 was able to run into the tunnels underground and interact with them.