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Operation:       See No Evil

Screenshot 2025-12-05 013906

Developed a FPS horror stealth game in a week in a team of 4 people.

Date

December 2025


Role

System Designer, Programmer, Level Designer, Environmental Artist


Contribution

Programmed the bomb planting and planting area system, Designed, built, and decorated the level


Skills

Unreal Engine 5, Blueprint Visual Scripting

 

Play Link

https://grizzledwarveteran23.itch.io/oop

Screenshot 2025-12-05 000335
Engine view of the final level
Screenshot 2025-12-05 014241

Example of Foreshadowing: when the player is on their path to the upper level of section 3 by showing an item on the wall, foreshadowing that the player will eventually go up them.

Screenshot 2025-12-05 015845

Examples of using color to highlight the path, help intuitive level exploration, and make items stand out in the dark:

Screenshot 2025-12-05 014146

 

Focal Points

Development

Sketch

20251203_144918

Whiteboxing

 

Player Feedback & Revision

Reflection

What went well:

  • I was able to create a level that conveys the fear and thrill to the players.
  • I was able to create a cohesive environment using assets of various sources.

Challenges:

  • Finding the right difficulty for the players while retaining the fun of the gameplay.
  • Being in the shoes of someone who has not played the game before while developing and testing the game.

What I Learned:

  • Playtesting early and often allows to reduce workload significantly in the long run.
  • Focal points are important elements in the game for both player emotion and fun.