---
title: "Operation: See No Evil"
---

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# Operation:       See No Evil

![Screenshot 2025-12-05 013906](https://nayeon-heo.com/hubfs/Screenshot%202025-12-05%20013906.png "Screenshot 2025-12-05 013906")

Developed a FPS horror stealth game in a week in a team of 4 people.

## Date

December 2025

## Role

System Designer, Programmer, Level Designer, Environmental Artist

## Contribution

Programmed the bomb planting and planting area system, Designed, built, and decorated the level

## Skills

Unreal Engine 5, Blueprint Visual Scripting

 

## Play Link

[https://grizzledwarveteran23.itch.io/oop](https://grizzledwarveteran23.itch.io/oop)

![Screenshot 2025-12-05 000335](https://47499448.fs1.hubspotusercontent-na1.net/hub/47499448/hubfs/Screenshot%202025-12-05%20000335.png?width=1200&length=1200&name=Screenshot%202025-12-05%20000335.png)

Engine view of the final level

![Screenshot 2025-12-05 014241](https://47499448.fs1.hubspotusercontent-na1.net/hub/47499448/hubfs/Screenshot%202025-12-05%20014241.png?width=1200&length=1200&name=Screenshot%202025-12-05%20014241.png)

Example of Foreshadowing: when the player is on their path to the upper level of section 3 by showing an item on the wall, foreshadowing that the player will eventually go up them.

![Screenshot 2025-12-05 015845](https://47499448.fs1.hubspotusercontent-na1.net/hub/47499448/hubfs/Screenshot%202025-12-05%20015845.png?width=1200&length=1200&name=Screenshot%202025-12-05%20015845.png)

Examples of using color to highlight the path, help intuitive level exploration, and make items stand out in the dark:

![Screenshot 2025-12-05 014146](https://47499448.fs1.hubspotusercontent-na1.net/hub/47499448/hubfs/Screenshot%202025-12-05%20014146.png?width=1200&length=1200&name=Screenshot%202025-12-05%20014146.png)

![Screenshot 2025-12-05 000335](https://47499448.fs1.hubspotusercontent-na1.net/hub/47499448/hubfs/Screenshot%202025-12-05%20000335.png?width=1200&length=1200&name=Screenshot%202025-12-05%20000335.png)

![Screenshot 2025-12-05 014241](https://47499448.fs1.hubspotusercontent-na1.net/hub/47499448/hubfs/Screenshot%202025-12-05%20014241.png?width=1200&length=1200&name=Screenshot%202025-12-05%20014241.png)

![Screenshot 2025-12-05 015845](https://47499448.fs1.hubspotusercontent-na1.net/hub/47499448/hubfs/Screenshot%202025-12-05%20015845.png?width=1200&length=1200&name=Screenshot%202025-12-05%20015845.png)

![Screenshot 2025-12-05 014146](https://47499448.fs1.hubspotusercontent-na1.net/hub/47499448/hubfs/Screenshot%202025-12-05%20014146.png?width=1200&length=1200&name=Screenshot%202025-12-05%20014146.png)

# Focal Points

- ![Screenshot 2025-12-05 015653](https://nayeon-heo.com/hs-fs/hubfs/Screenshot%202025-12-05%20015653.png?width=1550&height=861&name=Screenshot%202025-12-05%20015653.png)
  
   Hover message
- ![Screenshot 2025-12-05 013906](https://nayeon-heo.com/hs-fs/hubfs/Screenshot%202025-12-05%20013906.png?width=1553&height=859&name=Screenshot%202025-12-05%20013906.png)
  
   Hover message
- ![Screenshot 2025-12-05 014146](https://nayeon-heo.com/hs-fs/hubfs/Screenshot%202025-12-05%20014146.png?width=1551&height=860&name=Screenshot%202025-12-05%20014146.png)
  
   Hover message

# Development

## Sketch

![20251203_144918](https://nayeon-heo.com/hs-fs/hubfs/20251203_144918.jpg?width=1490&height=2000&name=20251203_144918.jpg "20251203_144918")

---

## Whiteboxing

## Player Feedback & Revision

## Reflection

### What went well:

- I was able to create a level that conveys the fear and thrill to the players.
- I was able to create a cohesive environment using assets of various sources.

### Challenges:

- Finding the right difficulty for the players while retaining the fun of the gameplay.
- Being in the shoes of someone who has not played the game before while developing and testing the game.

### What I Learned:

- Playtesting early and often allows to reduce workload significantly in the long run.
- Focal points are important elements in the game for both player emotion and fun.

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